I hate it when a really good game has this happen again and again, and despite the fact that the blog keeps giving us more and more features, and more and more things to look forward to… It’s really beginning to get on my nerves….
At the rate this game keeps getting pushed backwards, I’m beginning toÂ wondering if Mario Kart won’t beat it to store shelves. In any case: the new release date: March 9th, 2008.
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The part that makes me upset is that despite all the characters, the game still looks like a rehash of previous versions. I don't understand why it takes so long because the Wii is not "brand new" tech and it doesn't support real HD resolutions. This means that the artists don't have to spend as much time doing textures as they would if the game were being made for xbox, ps3 or PC. I just don't see why adding more presentation on top of an already existing battle system would take so long in a professional environment.
I would say there are some huge improvements.. And the truth is any fighter has really looked the same since street fighter for the original NES.
I also can see why it takes so much time… As Nintendo Power put it in a recent issue "Nintendo has simply been able to get more out of its hardware than other developers have." I can only imagine it's this attention to details that supposedly is easier to achieve with lesser hardware (Personally, I think it might be the other way around… programmers get lazy when things are easy to do).
I don't really know what the huge improvements are that you are talking about. I checked out the site and it looks like the game is the same as the GCN with much more content.
There is a stage builder which is a nice addition but it's very modular in design and I would imagine be pretty easy to program with the other code already existing. (The level designers have to use something to create levels.)
The game looks like it will be a blast if you enjoyed previous installments. I just find this delay after delay type of PR to be Nintendo's "M.O." It builds artificial hype and demand for a product and they are masters of this game by now.
There is just no way that a company as seasoned as they are wouldn't be able keep a lid on the development cycle. I could expect small start ups to not know when to cut the content addition and work on polishing, but Nintendo is just doing this to get their name in the news.
Quite possibly, although given that the developers seem to keep adding things that people had no idea were coming, it's hard to say. I would agree the the game is mostly the same as the game on GCN, in much the way way that "Halo 3" was mostly the same as "Halo" and that "Super Mario Galaxy" was the same as "Super Mario 64". Now given a fighter is more basic than the games I used to compare… Still this would be the list of new features or worthwhile improvements to the game.
– (free) Wifi Play
– Additional content including more characters, more (interactive) levels, more trophies, more (kick ass) music, more items, more everything that we have already come to love.
– An expanded Adventure mode (the one for GCN was fairly weak)
– Co-Op style Challenges (something that was greatly missing on the GCN)
– New Play controls (3 different styles is the way it sounds)
– Assist Trophies (kind of mini characters, something that didn't exist in the old game)
– and now the "Final Smash" Move.
So given these things have all been seen elsewhere, there are still many drastic improvements both over the N64 and well as the GCN version…
Now if only they would add a "tag-team" mode with "combo" attacks like that which existed in Marvel. vs. Capcom… But I guess I will have to wait for the next installment to get that.